News.
Squamula wrote:Hey everybody, this is Eric Lindstrom.
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The main thing I wanted to clear up is about DLC. Everything I have ever said about this is true. I don't work for Crystal anymore so I have no reason to lie, nor does my severance agreement tell me to do so. I can tell you without doubt that the content of DLC was absolutely not held back from Underworld for the purpose of selling later down the road. I am one of only three people who knows this for sure because not only were there only three of us in the room at the time the decision was made, I was the one who made it. We had a production issue that was going to make us miss our ship date -- which we could not do -- and I needed to find a way to cut enough days from the schedule in a manner that would not rip a hole in the game that would take time to sew up. It was my idea to cut what was cut, and I did hope that it would one day be made available as a download mission, because there was great content already conceived and half completed, but on the day we made the cut, it was made purely for Underworld production reasons. Even if I was told on that day that we would never ever make a downloabable level, I still would have had to cut it. Anyone who says otherwise is speculating or heard someone else speculating, and is incorrect.
Squamula wrote:Here's a short answer that I can expand on later. The segment of the gaming audience that is interested in and patient with the kind of difficult and fatal gameplay you miss is too small for current AAA games to support. There is no model for making a game that cost as much as Underworld cost that could recoup that investment without appealing to a broader audience. This flies directly in conflict with much of what made Tomb Raider great at the start, and trying to find the right balance was a big part of my job. I know that the answer we presented disappoints the hardcore fans, and it was unavoidable. We can strive to make games as exciting as the past, but you likely won't ever see games as demanding as they were in the old days.
I absolutely wish we could have spent more time polishing Underworld.
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I take my share of responsibility of aiming so high that we had a reduced ability to spend time on polish.”
passing_by wrote:Hi Eric, hope things are better.
I don't want to start a huge disagreement here in public, but most of what was said by the other ex-employee I think still stands. Namely, Underworld was cut and many of those cut parts are in the DLC, one way or the other. We all know this and you also said this in a different wording in your first post.
The contradiction between you two is this: he alluded it was specifically done for the DLC, you say it was done before there was any contact with Microsoft. I and many at Crystal believed a deal was done before the cuts, because it wasn't really talked about, at least not in those terms which would make it very clear. Which is probably why you mentioned that people who believe that version misinterpret things.
This means I have to trust you when you say you made that decision before there was a deal with Microsoft. And having talked to you I know I can trust you with that. You are one of the good guys so I will support your version, namely the cuts were done before the deal with Microsoft was even in sight. And the other ex-employee and others had a wrong impression of how it went.
However, here is the big problem and I know you won't talk about it because your identity is now known: Eidos is trying to sell it as something totally different as you have noticed too, including by the posts of Eidos employees here. They say the DLC has none of the Underworld content, while we know that is a lie.
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And they have lied about these kind of things before, about other matters which I won't go into, because they know it can't be countered openly by us. Unfortunately the fans here just believe every word they say while we know it is not true. But because we are forbidden by Eidos to post here to counter it, it stands as the truth.
And I think the lies by Eidos and their employees need to stop, right here, right now. They damage us. And if I may be free to play the boss, not 1 person at Crystal should have been let go, but 3 times the amount at Eidos should have been.
Etcetera. The thread is:
Ask Eric
Yeah, right Eidos... blame recession. 1.5 million copies sold in the last 2 months of 2008, but it should have been 2 million? Sacking 30 of CD's talented masters will help...