Tomb Raider: Underworld - First Look Preview

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Blín D'ñero
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Tomb Raider: Underworld - First Look Preview

Post by Blín D'ñero »

Touting expansive environments with chains of puzzles, van Rompaey offered some sort of reassurances that there won't be excessive travelling between puzzles. Stating that "the entire environment is an adversary, which involves puzzles" we hope that Underworld refrains from open-world for open-world's sake. That said, with the introduction of ever greater interaction between Lara and the fauna of her environment, we hope that we're wrong about reaching for the switch to set off the alarm bells. The Tomb Raider titles have always seen expansive puzzles within puzzles, so how Underworld's 'epic' structure differs from the well-established formula remains to be seen. The effect of the weather on Lara's abilities, for instance causing the stone walls of the ruins to become increasingly slippery for Croft to clamber over, will also be key if Eidos/Crystal Dynamics are to realise the integration between their most famed protagonist and the world around her.

That said, as the demo proved, there is plenty about Tomb Raider: Underworld to get excited over.
Read full article at TotalVideoGames.com
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