Tomb Raider Custom Levels - Part 2
Posted: 06 Feb 2014, 23:58
After long time no play, i installed and started a new level, as part of a pack: Back to Basics 2013. It runs on a standalone TRLevel engine that stays close to the original but simplified, and luckily doesn't seem to be that remake-engine that's so ugly, where everything is too large and coarse.
Summertime Sadness.
Just started, but it is already pretty good! Easy at start. But once in the large ancient rooms, it's challenging./ Or frustrating... very tight multiplatform precision-time-jump.
Followed by some nice puzzling. Flawless.
Arrived in level 2, walked around a large pool, found a key in it, shimmied some, entered a castle, pulled some lever, went through a (not tightly) timed door, which then closed. Inside, pulled a jumplever... and got stuck.
Summertime Sadness.
Just started, but it is already pretty good! Easy at start. But once in the large ancient rooms, it's challenging./ Or frustrating... very tight multiplatform precision-time-jump.
Followed by some nice puzzling. Flawless.
Arrived in level 2, walked around a large pool, found a key in it, shimmied some, entered a castle, pulled some lever, went through a (not tightly) timed door, which then closed. Inside, pulled a jumplever... and got stuck.