Saboteur; see The Saboteur
Sacrifice.
3 / 10
Nahh... An oldie, when i bought it (2002?) i hoped for sparkling gaming, but it turned out an rpg on a magical land with psychedelic characters and monsters, not my type of game at all.
Saints Row 2
Bought it from the salesbin, €2.99!
Only just started, it's fun. The player is a leader and not, like in GTA3, some dumbass slave for the mobsters. You create your own 'gangleader' that you like to play. So mine is an obese hispanic middleaged woman and i love the humour and power.
Schizm.
5 / 10
Myst imitation. Not bad at all in its genre.
Scorpion Disfigured
2 / 10
Terrible product. I give it one point for the attempt though, as worse rubbish than this does exist.
Serious Sam 3 -BFE
4 / 10
It looks good, except the Sam character which looks and sounds incredibly retarded and proud of it. In the FMV's he's a moron, an imbecile. Stunning contrast to the lovely and very well done maps. Very atmospheric and detailed environment, the ruined arabic town, and inside the ruined museum! But it's rediculously hectic with those massive hordes of clones attacking. It is MUCH too much an adrenaline pumping chain of attacks while running dodging bullets stomps and explosions, without much of a strategy. Unprecise: if your shooting location is close to a windows edge, your bullets may just vanish even though your crosshair is full on the target. If you're standing like 12 meters away from an enemy just press Melee ("E") and you're taking his heart out. I mean: you don't have to come closer to grab him, the game just skips that. The crab-like giant boss species is unbelievably dumb: if you hide behind one of those small kiosks, it will shoot the kiosk. So after each wave of his bullets you can just show yourself and shoot him 3 times, it's so silly!
Very repetitious, at times funny. The ruined museum would be perfect for Tomb Raider!
The gorgeous extensive Egyptian sphynx temples and pyramides maps... so well done they deserve a better game. Or rather: a really good game instead of this awful load of moronic crap.
Severance - Blade of Darkness.
6 / 10
Good oldie
Shade - Wrath of Angels.
2 / 10
Attempts but fails.
Shadow Man.
* / 10
Pc version is very clumsy, i don't know how to rate this.
Shadow Ops - Red Mercury.
2 / 10
Shaun White's Skateboarding
8 / 10
I just started it.
Oh noo! It tries to incorporate a story! The skateboarder represents color and freedom, and the rest of humanity is a dull clone in a grey suit carrying a briefcase. The skateboarder sets some of those people free. I just freed an idiot called Bob. An awful rediculous rubbish story, accompanied by 70ies-style rockmusic. 80-ies new wave style music, it's all annoying crapmusic. Luckily there's a slider for that and it goes to zero!
BUT the gameplay, and graphic presentation are perfect. Big fun. Fortunately i forget everything when playing, and then i got a reward...: i could choose a hat, a cap. But i already had one: when you create your character, at the hair section you can scroll up for a cap, i picked it up before the game even began! A reward that isn't a reward... and weird, psychopathic people you meet like cokesniffer Bob (who owns a shop)... hmm what will this game lead to?
Anyway it's addicitive to learn and perform and explore and get the tricks into your fingers.
Complaints: Despite what it says in Options>Controls: "Input Device: Keyboard + Mouse", except for the menus, there's no mouse control at all.
Portraying everybody else besides the skateboarders (bringers of freedom and color) as grey slaves of burocracy is... a mentally challenged decision, probably by someone like Bob in the development team. Still i can't help it: this is a really good game.
Shellshock Nam '67.
1 / 10
Rediculously (the vietnamese with those silly hats) clumsy game.
Silent Hill 4: The Room.
1 / 10
Into the dustbin with it.
Sin 1.
7 / 10
Action-packed and very good!
Sin Episodes - Emergence.
8 / 10
Very very good! And i love the girl!
Based on the Source engine, with attractive improvements in gameplay and looks (realistic windows glass breaking, in parts, with melee (Q), also to break boxes for goodies, hang out of the car's window and look around while she's driving) and it swings and is fun. And the fun of the creators splashes from it. Character's expressions and the voiceacting are very well done. The final battle is too hard though, it really takes all the available ammo around -and then some- to kill that chopper. One of the very rare bad designed elements, luckily it's at the very end..
The add-on "Arena" is not so good: unprecise, unreliable, unbalanced, with incorrect statistics system.
Singularity
5 / 10
Just started. The intro movie's voice-over seems to be done by my favourite voice from History Channel's The Universe series! Not absolutely sure though, don't know his name.
Game seems good sofar. Except that the nonsense starts right away in the presentation: At the gate, not one Lenin statue, but two of them: mirrored. Can only happen in a bazar. "Using" the microphone, a (not the player's) voice starts explaining the use of E99... that's not how a microphone works, what's this nonsense. Via taperecorders lying everywhere on the floors and on the ground in the rain, recordings provide you information, like the projected movies, introducing you into the world on the island and the paper notes along the path you're supposed to take. That and the posters on the wall, all in 50's style, remind of Bioshock. Something went wrong in the texture design: trees have a metal surface, rocks have a watery blistering.
Once you get the Valkyrie gun and meet Devlin the game really sets off as a tasty first person monster shooter. Very responsive controls, simply setup as it should be although i don't understand why they gave both "Reload" and "Use" the same key "R".
Way too many enemies respawning at the same time, it's rediculous. More than 10 from that helicopter (is that normal?), i finish them off with sniper headshots but the game seems to force upon me a need to retreat from the radio tower so it spits out an endless can of enemies. Hmm. Somewhat lame.
Sniper: Path of Vengeance.
2 / 10
Antique.
Sniper Ghost Warrior Gold Edition.
3 / 10
Unimaginable horrible shit. At least it shows an attempt to a sniper game, but fail, fail and fail. There's no way you can go down using the rope. So eventually you jump/slide along the cliff until you reach the bottom and survive it. Minutes later, after you are half done killing everybody in sight, you can still hear your partner way back yelling "use the rope to get down!" I thought this was a sniper game? No, at several parts you get to just mow yourself a way with an unprecise gun. But the worst (so far) is when you're supposed to ambush two trucks from a 100 meters high rock, the red wind retina in your crosshair turns out to be just for decoration: you hit the guys on the ground but they keep running, and although YOU are the one with the sniper gun, THEY are the ones REALLY hitting you in the head with their normal guns! From 100 meters below mind you!
Your guide ("Mother 2"), the female voice, mentions "twelve o'clock". It is totally unclear what she means, because the two trucks and the enemies shooting at you are all at twelve o'clock. The moment you die, you hear her say: "Nice job!". Once i no longer rely on the retina let alone the crosshair i seem to make more hits. Sometimes when it says ""F" replace AS 50 with Dragunov" i keep hitting "F" but nothing happens.
Later on in the game, you plant fuses on a plantage; you first dispose of all badguys around, then after planting a fuse the next set of badguys pop out of nowhere close to you.
By the way, it is safest to hide behind explosive containers. You run to the next planting location, run almost into the next two badguys, they see you but paralyse like baby deer, easy kills.
Guards are useless: always looking the other way they're waiting to be killed. But after you radiocontacted via the radio you found in the shed (because you lost your phone), and your order is to escape the location awaiting the chopper, a timer starts counting down. You start losing health. Apparently they are shooting at you while you run but there's no sound of shots. And then: HORRIBLE DISLOCATION OF CHECKPOINT: AFTER THE COUNTER!!! Suddenly you're surrounded by badguys at approx 30 meters killing you instantly -close to a turret that you were supposed to use to DEFEND YOURSELF" (as the text onscreen says just before you die)! It's only a few steps but you can't get there, 2 healthpacks quickly applied within the 1½ seconds you get isn't enough to survive. "Failure! You are dead" says the screen. You didn't find the turrent within the time, so now you're in a dying loop. Failure is this game.
I replayed the entire chapter twice -which is rediculously easy- and this time made a savegame (just incase) before using the radio, plus i found the turret in time. And what a turret it is! It rattles and shakes só heavily that it is hard to aim and see who's shooting at you. And then when the chopper finally arrives, dismounting the turret fails (you're stuck to it), or you manage but get instantly killed. But finally it worked and you escape in a cutscene. What a mess.
After latino's free you from captivity, you have to sneak your way through a camp and may absolutely not "get spotted" and trigger the alarm. Well, It is unclear what triggers the alarm, because when i am never spotted (none of the guys i kill through the scope shows a sign that he has seen me, or i am shooting from a dark barn where no-one could ever see me), the alarm goes off. And the guys that notice me and look me 'in the eye' when i have them in my scope before i kill them, don't trigger the alarm! It's an odd bunch anyway: every guy i finish with my snipergun dies with a growl yet none of the others seem to hear it and hit the alarm button. But they all DO look alerted into the sky. If you ignore the white dots pointed out to you where you are supposed to go, you are punished with failure. If you have passed the first group successfully, and then from the dark barn on the left side of the bridge kill the two unsuspecting guys on the bridge, the alarm goes off and the screentext lies "you have been spotted!". Just obey and crawl to the white dot on the right. After you enter the water under the bridge, the latino voice says "do not engage". I suppose he should have said that before i reached the dark barn on the left...
And another mission -sniping from a tower- fails whereas crosshair and retina lie about your aiming. ... and on and on... what a frustrating waste of time.
Sniper: Elite V2.
8 / 10
Very, very good WW2 sniper game. Very thrilling and atmospheric, well made. I play at hardest difficulty, then you really get some challenge and resistance.
It is by far not perfect, and sometimes the controls fail; a few examples:
- it needs a few retries before he finally mounts a turret;
- or often he refuses to dismount;
- using the turret, the gas canister of a truck refuses to explode
- he refuses to pick up a body (to hide it), and then gets shot because the attempts took too long
Nevertheless, the game has got some of the essential parts of a shooter game exactly right. And it lacks a lot of checkpoints, which makes for real challenges that can be enormously frustrating at times.
Sniper 2: Ghost Warrior.
7 / 10
Pretty good game, although with quite some flaws, and unfinished graphics. Although it's built on Cryengine 3, often it seems you're in a 2004 shooter game. But its specialty of 'sniper approach' makes it really different to most other shooters.
Checkpoints seem oddly placed, and that is not just because when you alert individuals in the crowd of enemies it's best to start all over. In many cases when you die you are set back two, three leaps, completely unnecessary. But then again: you want challenge, well, do it all over and make sure to not make a single mistake this time. It does effectively add to the suspense.
There aren't many options.
The story is fine and the environments are gorgeous, too bad there's no time to enjoy them.
You're constantly reminded that you're a sniper: after you freed yourself from captivity with only a simple revolver and just 4 bullets ("only 4 bullets, dammit! Looks like it's up close and personal, from now."), you silently (knife) kill from behind a guard who drops a rifle. But you cannot even pick it up!!! In the process of escaping, you already have a pistol, now you could add a rifle. But no, not allowed! Stupid. I call that a flaw.
This happens several times; two levels contain parts where you only have a pistol for a while. At some point you accidentally lose (scripted) your sniper-rifle. On your way downhill to retrieve it, you kill a hostile, who drops his assault-rifle. You cannot even pick it up. On the other hand: you don't need it, and it turns out it's better you sneak quietly past the next group of hostiles.
The game is short, and could be worked out better. Despite its flaws it is thrilling and because the AI is generally pretty easily alerted there's the suspense you want in a shootergame.
Soldier of Fortune 2: Double Helix.
8 / 10
One of my alltime favourites. One of the first games i learned playing first person shooters from!
Soldier of Fortune: Payback
1 / 10
Poor dull rubbish. You kill dozens of clones of the same mercenary (all that changes is the outfit per location) in your path to your target, the main badguy who doesn't give up untill he's had 100's bullets in the head.
Basically this game is a disaster, what is served as a 'storyline' is thinner than air, and the protagonist's voice-over seems to come from a guy with a beer in his hand trying to sound tough and mean reading the words from paper.
In the first playthrough, (patch v1.1 installed), the game displayed a serious defect (probably their Havok implementation): the target (enemy) and crosshair were a few meters out of synch. Aimed roughly 2 ~ 3 ~ 5 meters around the guy turned the crosshair red, and when you hit, the rubber corpses launched like popcorn bouncing all over the place, often shaking heavily till they disappear. Crap, even enemies running towards you kicking and slamming, despite you firing from closeby, touching them- weren't hurt a bit but you're quickly dead. But then, gradually, the aiming crosshair became accurate for a while, and finally, in the russian brothel level the weapon accuracy was suddenly restored and no more popcorn bodies. And after finishing the game, start new game: indeed the problem has mysteriously solved itself!
Nevertheless, the poorly crafted game remains utter, utter crap.
Another €5,- (salesbin) wasted.
South Park The Stick Of Truth
9 /10
Excellent game, and hilarious. Give me more.
Splinter Cell.
8 / 10
Yes. Good, thrilling.
Splinter Cell: Chaos Theory.
7.5 / 10
Same.
Splinter Cell: Pandora Tomorrow.
7.5 / 10
Same.
Splinter Cell: Double Agent.
7.0 / 10
The bugs are rediculous, controls unprecise/unresponsive. I think i found the previous SC's better.
Splinter Cell: Conviction.
8 / 10
Very good. Thread. Anything negative about it? Too easy, even on 'Realistic' (whatever that is supposed to be, there's not much realistic about this game), and the american chauvinism.
Splinter Cell: Blacklist.
4 / 10
A fall deep down into a pool of rediculousness. Details on the man and the woman (in the HQ) are high definition. For what obscure reason?! Playing the levels it's like you're in a 2003 game. Incidentally the suspense is working in the "situations" (spots where you can be noticed surrounded by enemies), but the AI or lack thereof most of the times- is annoying. Checkpoint system makes that ten times worse. Way below what you can expect from a 2012 game. What an absolute crap product. Not to be played by any sane person.
S.T.A.L.K.E.R..
8.5 / 10
Very very very good.
S.T.A.L.K.E.R. Clear Sky.
6 / 10
I can't get into it... i hate the hazardous area at the start... I began to realise i actually hate the game. Or, am not attracted to it enough to play through. And why this awkward conversation system with texts to click on... why not normal talking fgs.
OK update, i managed it. But where's the thrill i had with Stalker 1. The game makes me feel claustrofobic in a bad way, makes me want to quit game.
S.T.A.L.K.E.R. Call of Pripyat.
5 / 10
What am i doing here. Quit game.
State of Emergency.
2 / 10
Fun for the kids i suppose.
Stranglehold.
7 / 10
Just bought from the salesbin. Installed and only had a brief tryout. Game looks very good, plays excellently. Weird how he slides his butt over every surface he finds. Or maybe it's me not used to the controls yet. And it takes too many clicks to exit the game. But this game has style, and i like the guy.
Supreme Snowboarding.
6 / 10
Simple. Fun.
Swat3 - Close Quarters Battle.
2 / 10
I'm not a 'swat' fan. "Command your team" and then get judged according to 'official professional police squad standards'!? I don't want a study, i want a dynamic instant-action adventurous counterstrike game!
Syberia.
1 / 10
I totally detest it. The visual style, the controls, the product...