"Dang fine game"..., until the fight with that bearded guy.
Of course he is strong. But only Crystal Dynamics allow a person to withstand exploding grenades at his feet and dozens of rounds in his face, and he is still standing.
IT IS IMBECILE!!!!!
IMBECILE!!!!!
The guy just stands there screaming "she is shooting at me" and i have to figure out the magical trick to kill him. After several headshots, once the skull icon pops up on screen, shooting any longer does not help to kill him; you have to use "F"! Which makes Lara to start hacking with the axe. But even that is not enough.
I kept hitting F. But you're not allowed. You must wait untill the order is displayed onscreen to "hit F to swing axe" again. But
even then she doesn't obey, and instead gets lifted up again by the big guy. I guess it has to do with the so called "mastered" "skills". Those are shoved into your throat.
While acquired "skills" should be offered to make combat easier (if the player desires so) in a game, but not mandatory to proceed. In this game you MUST use the newly acquired element or be blocked from proceeding the game entirely. Once you bought the scope for your rifle, you cannot just shoot (left-mouse button) anymore, you MUST use the scope (right-mouse button) with it.
The same bull crap they put in Anniversary where the enemy withstands thousands of bullets because you have to figure out the magical trick (a sequence of actions). It's ultimately stupid. As is the fact that every treasury cave is lit by hundreds of red candles, not a few here and there, no hundreds, thousands; it screams "oh, this is just a cozy game". Or, are they in fact just bought at the same supplier as F.E.A.R.3, which has the same candles in abundance planted along the path...?
I'll soon kill him, but i'm seeing this game going downhill since the moment i arrived at the shipwreck beach location.
Graphics -wise it is almost as great looking as Crysis (with Lara herself even beyond that standard). But why? It doesn't make for a better game. They should have put more effort into the puzzles (for now, they're so obvious and easy), more depth in the adventure, surprise, and create
actual characters.